FGDrills

Train

Your own character

Not on the roster? Add it here. It then behaves like every other character: own drills, own schedule, and it can be picked as the dummy.

Training routine

Steps

They run top to bottom, exactly as listed. The same drill may appear as often as you like - useful for pressure loops, or for several combos off the same starter.

    Add a drill

    Your own game

    A game is plain data: roster, notation, default tags and theme colours. Character pictures are optional and given as a link, so the whole definition stays text you can pass on.

    Preferences

    Order Of Training

    Every level groups the queue, top one first. The dummy state is the slowest thing to change in game, so grouping by it saves the most time; position is a single button press and matters least. Within a level the order is shuffled each round, which costs nothing extra. Drag to reorder.

      Opponent

      Allowed:

      Spaced Repetition

      Everything that is due comes up - the limit is only about how fast untrained items are added to the rotation.

      every days, per character
      days

      Grade Buttons

      Labels are purely cosmetic. The score at the end always counts Again 0, Hard 3, Good 7 and Easy 10 out of 10, and the schedule is unaffected too.

      Reset

      Removes every drill, tag, category and preference of every game, including games you built yourself.